Randomly generated genes will be spawned when your unit gains a mutation. Mutation buffs that your units gain are based on the gene that was generated. Through genetic engineering, it is possible to permanently implement certain mutations on your unit. Adding genes to your unit is how you increase their power and abilities. Genes themselves are made up of 4 major parts, type, receptors, effectors, and effects.
Each gene will have one type. Each type gives a general outline for what the gene will do, and they are often used by other genes for criteria, or targeting.
Idema: Idema genes will typically have effects that will work with other genes that are idema type.
Alter: Alter genes are the opposite of idema genes and will typically work better with genes that are not alter genes.
Mono: Mono type genes will often be very powerful for their rarity, but cannot be effected by other genes making them difficult to use at times.
Coetus: Coetus genes will generally apply effects to other genes in groups.
Medioc: Medioc genes are your basic average gene, they will be very common.
Dux: Dux genes will specialize in removing features from genes and adding in effects of their own.
Fex: Fex genes are very useful for helping add new genes into your DNA.
Accipe: Accipe genes will generally change its own effects based on nearby genes.
Mirus: Mirus genes will be very rare and will generally work with other mirus genes.
Omni: Omni genes will be very rare and powerful as they will generally modify very large groups of genes.
Exedo: Exedo genes will generally remove effects from nearby genes to empower its own effects.
Plex: Plex genes will be very complicated to use and add but will often have large payouts for the geneticist that can integrate one into their DNA.
Locum: Locum genes will usually gain effects based on their location in the DNA chain.
Phormid: Phormid genes work exclusively with bacteria, you can currently see them adding abilities to your units.
Gene Receptors and Effectors
Each gene will have a receptor and an effector. Each effector and receptor may contain up to two colors. At least one of the receptor colors must match one of the previous genes effector colors in order for it to be successfully added (combined) into that units DNA. There are two special colors: white and black. White effectors/receptors will combine with any other color, except for black; whereas Black effectors/receptors will not combine with any color (which results in black colors only being used at the front or back of your units DNA)
Genes can be crafted using nucleotides.
Genes can be turned into ‘blueprints’. When they have been turned into a blueprint, a copy of that gene can be created at any time using nucleotides. You can make as many copies of the blueprinted gene as you can afford. Blueprinting genes does come with a risk. Each gene will have a blueprint chance(which you may have already noticed on your genes); and if you fail to blueprint the gene, it will be destroyed.
Each gene has a nucleotide cost to be constructed. Once a gene is blueprinted it will be able to be constructed for that nucleotide cost.
Each gene has a nucleotide salvage amount. This is the amount of nucleotides you will get when you salvage that gene. When you salvage a gene, it is destroyed and you are given the nucleotides for that gene.
A player can spend a number of nucleotides to try and create a random gene. There is some risk with as this process can flat out fail, or give the player a very bad gene. The more nucleotides spent, the higher the chance of getting rare and powerful genes.
A player can spend nucleotides and time in order to try and change a preexisting gene. Players can only optimize one gene at a time, and must wait until the attempt is finished before they can attempt to optimize another gene. This puts that gene at risk of being destroyed. The player can set up what they would like to try and change, or they can just try and reroll the item in general. Re-Rolling the whole gene is cheaper, and faster, but has a higher chance of complete failure, and the outcome can be uninteresting.